![]() ![]() a missed note) for the latter if released far too early or over-held. Years later in 2010, beatmania IIDX 17 SIRIUS would implement Charge Notes that are done just like O2Jam's long notes - counted for two notes, and the initial press and the release are timed, with an automatic Poor (e.g. ![]() Hilarious in Hindsight: The original PC game was derided by beatmania IIDX players for being a IIDX ripoff.About the only thing really seen as a worthy successor to the original is EZ2ON REBOOT : R, which became viewed as a Spiritual Successor thanks to the release of the O2Jam collaboration DLC. Its later iterations on mobile are largely forgotten, being seen as cheap cash-ins on the original brand. First Installment Wins: The original PC game is easily the most iconic installment, being one of the earliest examples of an MMO rhythm game, free-to-start thus making it affordable for those who cannot afford contemporary paid rhythm games, and not requiring any peripherals (a high-performance keyboard helps, but a conventional one works just fine).Instead, EZ2ON REBOOT : R, particularly after the O2Jam collaboration DLC was released for it, is seen as a more proper successor to the original O2Jam (especially since it features courses that exclusively have 7-key mode and even have the original charts). Fan Discontinuity: Most fans of the original PC game don't acknowledge the mobile spinoffs or are even aware they exist, mainly since they are outsourced games with drastically different mechanics and the only real connection being the songlist. ![]()
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